The Fate of War

As stated in my previous post, the wanderlust of Warhammer online has pretty much faded, as it has with many others. This normally coincides, with most MMOs, when the 30 day trial subscription expires.

Warhammer online suffers from many things. Some of them could have been fixed, like limiting the number of races, making area’s much smaller so more interaction could be forced between sides or having larger population caps and less servers. The issues many are that the game is lacking in PvE and because of this, they are starting to lack in population. This wouldn’t be a problem if the game had large amounts of PvE content to keep those that are still playing interested, but since a majority of the game content is driving off the RvR side and populations becoming smaller, the game will suffer more I fear.

I have often heard people say that they plan to keep Warhammer to slake their PvP urges and World of Warcraft to satisfy their PvE needs. But the concept of WAR only works when people are actually logged in playing, unlike WoW, which doesn’t have any content that is driven by gamer attendance. If only Mythic had spent more time developing its PvE side instead of forging ahead with all their RvR concepts, the game wouldn’t be suffering such bad losses.

Even now Mythic is urging people to move characters to more populated servers so they can keep the RvR balance in check. They have yet to mention server closings, but that is only a matter of time. With Tabula Rasa already closing it’s doors and Age of Conan not fairing much better, I wonder how long before Mythic will have to either release some awesome PvE content or finding another way to entice players back.

I enjoyed WAR when I was able to play, but now I just can’t seem to muster up the energy to log in and play a scenario, especially when ques are longer than waiting at Cracker Barrel on Thanksgiving day. (by the way, that wait is approx. 1 hr 15 minutes) I have limited amounts of time as it is, I don’t want to spend it waiting to get into a scenario or trying to find enough people to do a PQ.

Honestly, I hope Mythic can pull their game up and make a grand go of it, but I’m starting to think putting all your eggs in one RvR basket just isn’t the smart thing to do.

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~ by oakstout on December 4, 2008.

2 Responses to “The Fate of War”

  1. Well spoken. I’ve yet to see a purely PvP game really do well. Granted Warhammer *isn’t* purely PvP, but it’s PvE is pretty anemic. They have such rich lore to fall back on; I’d love to see them devote some significant resources to fleshing out the PvE to put more of that lore to use.

  2. Funny that you should mention the great lore. Why didn’t they use that to beef up the PvE a bit more?? I mean, a lot of people love the WoW lore and many that I have spoken to that love WAR is because of the great background story behind it. Why not explore it by ramping up the PvE?

    That is one aspect I think they failed at. To beat WoW you have to take what they do best and make it your own, which is Blizzard’s philosophy, if you can’t beat them, steal from them.

    So much they could have done. The game mechanics are fantastic and the RvR works, but they should have had more crafting and more fun questing to enhance their wonderful PvP, instead of tacking the PvE on as an after thought. Sounds a bit like what another company did when they added PvP. Hmmm…why can’t companies ever learn from the mistakes of others.

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