That’s one BIG, SCARY, bear.
Everquest was, in my opinion, the first very, very successful MMO’s. In it’s day, it was fondly referred to as EverCrack. I remember sales people in stores tell customers they weren’t going to be able to sleep or eat with this game on their computers, it was so addictive. But when the new breed of MMO came out, they weren’t called “EQ-like” or “EQ-Killers”. They were just the next thing. The New Generation of MMO’s. The next stop on the evolutionary chain.
When exactly in the gaming culture did World of Warcraft become the measuring stick? I’m not saying it shouldn’t be the the candle we hold all other MMO’s up to, but when did this transformation happen? I understand that having over 8 million customers is impressive, but I don’t hear people referring to other cable systems as being “Time Warner-like” or that Dish network might be the “Direct TV-Killer”.
Now, everyone is comparing all other MMO’s to WoW. LOTRO is “WoW” with a different interface, the questing in Vanguard is “WoW-like” and how about, Tabula Rasa has instancing similar to “WoW”. It’s just strange that World of Warcraft is now an adjective, used to describe other MMO’s. Even MMO’s that are coming out are being scrutinized as being possible “WoW-killers“.
Are we so caught up in the hype that is WoW that we now have to use it when talking about other games as well? I’m just not sure when this started happening, but it seems a little strange.