Are Guilds a dish best served cold?

Appologies to Star Trek fans, but isn’t that an accurate account of the way guilds are these days? 

Iwould say that when you first start playing, guilds aren’t cold, but a nice warm place to be, especially if your in a friends only guild, those tend to be very nice and comfortable, like an old shoe. (You didn’t think I could do a guild blog without talking about my shoe fetish, did you?)  There really is no goal other than experiencing the game with each other, having fun, going ganking and trying to be the first to reach 70.  But  you talk of the day when you’ll have to be more than a small quaint guild, you’ll have to branch out into a larger guild to get some of the really cool loot at the end of the game.

Then that dreaded day comes. When you can’t go any further as a small friendly guild, you spend weeks debating the consequences of such actions. You might not all get into the same guild, some like where they are and  don’t really want to do the end content, but the majoritiy who have never played an MMO to the top ranks, want to see what the whole deal is with end game.  The truth is, in most MMO’s there is no advancement thru individualism at games end.  Sure, you can get purples by soloing or crafting, but its really not the same, is it?  Your not seeing the cool dungeons or the big cool ass monsters.  Everyone wants to tell the epic story of  how their guild rolled into Kara and clear it all in one 3 hour span.  Players want to experience the heroic aspect of the game, and you really can’t do that grinding mobs in Zangermarsh at 70, can you?

The next step is to find a raiding guild.  They come in all shapes and sizes, but make no mistake, they are all about business.  Those at the top have an agenda, get the gear, see the content, move forward, repeat and rinse as needed.  Any assistance they give to those further down the food chain are only to help them in their agenda.  This is probably ok, since the guild doesn’t run raids all that often, and on the off times you can do what you want, but this brings out the inner core of a raiding guild, the Clique.

So inside each of raiding guild, there exists the clique. This off shoot of the main guild really isn’t different, but its a little more devious about it.  They seem willing to help everyone, they invite you to run  instances with the pretense that they want to help you advance, only to find out later that it was their needs which were  foremost in their little minds.  Once you figure it out, you notice the invites to do instances aren’t to really help you advance.  What they are really saying is “we want to run for our gear and badges, help us or stay out of our way”.  The guild clique is probably more deceitfull than the raiding guild as a whole, only because they pretend to be your buddy, friend or chum, till they don’t need you anymore, then they find a new set of people, all the while working towards the goal, get gear, see the content, move forward.

These are the facts.  I’ve only been in a few guilds, but this seems to be a trend.  When players get to end content, they become very self centered.  On the way up, everyone is so nice and helpful, but once they get to the end, and start to see what is needed to advance, they push their way to the front, no matter who they have to climb over to get there.  I can see now why so many people switch over to PvP or just bail out the game, but I don’t think its the main raiding guild that causes this problem, its the cliques inside that tend to ruin it for everyone else.

If you know up front that raiding guilds have rules and are strict about certain things. like being on time or having the right amount of prepared potions and elixers, you’ll be able to fit in fine.  The shock comes when you find out that you’ll make no friends in a raiding guild outside of those you bring with you, because everyone is in a clique and anyone that tells you otherwise is trying to sell you something.

So, if your in a big raiding guild or trying to create a big raiding guild, remember, it will only attract selfish people,who are truly only looking out for number one. Sure, it won’t start out that way, but it once the monster starts to grow, it will.  I’ve seen it.  But if you join a guild with your eyes open, you won’t be surprised. 

You can take it for what it is, a cold dish, with a serving of friends on the side.


~ by oakstout on March 23, 2008.

4 Responses to “Are Guilds a dish best served cold?”

  1. That’s exactly why I don’t believe in “raid guilds” unless that type of mentality suits the individual player. Guild Drama is bad enough on its own, the whole attitude of “to do XYZ content, I need the Six Million Dollar Guild; one that is bigger, better, stronger, faster…” Blah blah…

    I did the raid guild thing briefly a couple times in WoW. It sucked, they sucked, and they sucked the FUN out of my game. I went back to the smaller casual, friendly, helpful and FUN guild I’d co-created with my friends.

    When the time for raiding came again, I found a coalition of many guilds who came together for the purpose of raids. Everyone got to stay in their own guilds with their own friends, but a larger meta-family also became available for the raids, and anything else as well. The coalition also believed first and foremost, in keeping things FUN and friendly, and that life is more important than a game.

    I have no use for the so-called “raid guilds” anymore, and I really wish more devs would add the direct ability ala Guild Wars and DAOC to create Guild Alliances.

    That said, more devs also need to explore just what the hell a guild is other than a chat channel for everyone with the guild name over their head. Surely there should be something more to it? Something more bonding, more communal?

  2. The problem with me, well, there are lots of problems with me, but the main one is I always want to believe people are good and their intentions are always honorable, not that I expect all people in any give society to be nice and friendly, but I would expect out of a large group of people, like a raiding guild, that you could find some people that weren’t just in it for themselves.

    The problem is that the majority are like that and understand this as excepted behavior. I actually had a friend say, “guilds are there to be used for your own purposes” its crazy to believe this is accepted, but it is. If your in a large raiding guild, your all their working to accomplish your individual goals, it just so happens that at this stage all goals seem to be the same, see end content, kill the awesome monster, loot the tier gear and move on.

    90% of the “Friendships” you meet in a guild will just end up being a temporary by product and once they have achieved their goals, they will move on. Sure, you’ll hear from them again in a game, but usually only if they need to do a heroic or need someone to fill in a raiding gap.

    I know people that have extensive friends lists, but they never really chat up these people unless they do need to fill in for a raid or a group. This is very sad. As they say in “Fight club” a raiding guild is full of the best single serving friends a player will ever know.

  3. Selfishness is just a fact of life. Actually it’s probably a primary driving force in life. Selfishness to survive; selfishness to want – or need – sustenance, shelter, companionship, love… You name it. Even selflessness is arguably selfish: we only act that way because helping someone else or making someone feel good makes us feel good in turn. Otherwise we wouldn’t do that, either.

    I’ve learned to take the time to find compatible guilds in each game I play. I don’t expect to become life-long friends with everyone out-of-game, but I do expect a fun, social bunch that creates a family feel. To me, adventuring with my “virtual family” brings more *meaning* to the whole thing, as opposed to just looking around at all the strangers who just happen to have the same guild name I do.

  4. I have had a bad run of late with guilds, which I think has soured my experience. I believe that there are always exceptions to every rule. Raiding Guilds on Roleplaying servers are probably an example because their sole purpose is the social activity rather than the going for the Purples.

    I do hope to find a friendly raiding guild. One that has a nice social and working atmosphere…starting to sound more like Real life than a game, but then games are extentions of real life, just in a different world.

    I just wish WoW had a better guild recruiting system, similar to Eq2. Jumping from guild to guild just to find one that fits is tiresome and doesn’t give you a good rep when people inquire about your faithfulness.

    I do have a friend who isn’t in a guild and has a roster of guilds that call on him to tank Kara and other instances from time to time, kind of like a hired gun sort of thing. This would work, if I had a character that everyone wanted, but DPS classes are a dime a dozen in most guilds.

    Its the searching that wears you out. And then finding a guild you think will fit, only to discover they aren’t as interested in you, but more interested in what you can do for them.

    But I want something better, I guess because I’m selfish too. lol

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